Description

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames &mdash; single-word labels like &quot;disease&quot;, &quot;Germany&quot;, and &quot;carrot&quot;. Yes, carrot. It’s a legitimate codename. Each spymaster wants their team to identify their agents first…without uncovering the assassin by mistake.<br/><br/>In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The teammates then identify one agent they think is on their team; if they’re correct, they can keep guessing up to the stated number of times; if the agent belongs to the opposing team or is an innocent bystander, the team’s turn ends; and if they fingered the assassin, they lose the game.<br/><br/>Spymasters continue giving clues until one team has identified all of their agents or the assassin has removed one team from play.<br/><br/>