Description

The KLASK game board is shaped like a ball field with two deep holes functioning as goals in each end of the field. In the middle of the field, three white magnetic pieces serve as &quot;obstacles&quot; &ndash; do NOT attract them to your own gaming piece! Your gaming piece is a black magnet. You control it by holding a large magnet under the board. This magnet is connected to a small magnet placed on the field. The purpose of the game is to push the small, red ball around on the field with your magnet/gaming piece, shoot the ball past the obstacles and your opponent and into the goal hole (Klask). It&rsquo;s so much fun when your opponent suddenly is covered in white obstacles or you drop your gaming piece into the goal &ndash; something which might happen if you get a little too eager!<br/><br/>Place the game board on a table between the two players. Place the three white magnetic pieces on the white fields on the board. Put two coins in each point slot next to the &quot;0&quot;. Each player has a black magnetic gaming piece in two parts. Place the short (thin) part on top of the board and the long (thick) part under the board in such a way, so the two parts &ldquo;catch&rdquo; each other. Place the ball in the corner start field. Steer it with the black gaming pieces.<br/><br/>The youngest player starts the game. You score a point if:<br/><br/><br/> The ball ends in your opponent’s hole and stays in the hole.<br/> Two or all of the three white magnetic pieces stick to your opponent’s gaming piece.<br/> The opponent accidentally pulls their gaming piece into their own goal hole.<br/> If the opponent loses their gaming piece.<br/><br/><br/>Each time you get a point, you must move your coin one point forward in the point slot. The player who first reaches the KLASK field wins.<br/><br/>During the game:<br/><br/><br/> If one of the white magnetic pieces sticks to a gaming piece, the game continues; if two of the white magnetic pieces stick to one gaming piece, the opponent gets one point.<br/> If the ball falls over the edges of the board, you must place the ball in the corner start field in the half from which the ball fell.<br/> If one or more white magnetic pieces fall over the edges of the board, the game continues.<br/> Each time a player scores a point, you must put the white magnetic pieces back on the white fields on the board, and the player who did not score a point places the ball in their corner start field.<br/><br/><br/>