1 – 5 Players      Ages 12      150 Minutes

In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not …

By Uwe Rosenberg   Lookout Games

Catergories City Building, Economic, Industry / Manufacturing, Nautical, Automatic Resource Growth, End Game Bonuses, Increase Value of Unchosen Resources, Loans, Ownership, Worker Placement