Description

Evolution: Flight, an expansion for Evolution, introduces avian species into the ecosystem. Now your species can swoop on unsuspecting prey from above, fly away from predators, or soar to a new location when food is scarce. Will the ability to fly propel you to new heights? Or will it bring your downfall? Explore the expanding Evolution world and find out!<br/><br/>With this expansion, you may now choose between creating a normal species and creating a flying species. Flying species have special costs and advantages:<br/><br/>Costs<br/><br/>1. You must discard 2 cards instead of 1 to create a flying species.<br/>2. Flying species have a maximum body size of 3 instead of 6.<br/>3. Flying species have an upkeep cost of food equal to their Body Size. The upkeep cost simulates the amount of food needed to maintain wings.<br/><br/>Advantages<br/><br/>1. Some of the new expansion traits, like Dive-Bomb and Brood Parasite, only work for flying creatures.<br/>2. A species with Flight may take food from the Cliff, giving it an extra source of food. <br/>3. A species with Flight cannot be attacked unless the attacking Carnivore also has the Flight trait. <br/>4. If a species with Flight also has the Carnivore trait, you may discard from your hand to negate Symbiosis, Warning Call, or Climbing for when it attacks.<br/><br/>The expansion changes tactics and strategy dramatically, but it doesn’t change the base game’s core mechanics, so it’s a snap to learn.<br/><br/>