2 – 6 Players      Ages 10      50 Minutes

“The robot was advancing fast towards the base, loaded with crystals – but the opponent team’s robot was nearing. ‘Bzzzzt!’ Lightning sparked briefly, and the Bot changed course to unload the crystal a few meters from his base, his programming slightly jammed by the shock wave. The opponent Bot immediately loaded the crystal and proceed to rejoin his base; two other Bots were nearing and they didn’t look too friendly! The mechanic sighed heavily as he knew this would inevitably end up in a melee, damaged…

By Philippe Keyaerts   Flatlined Games

Catergories Abstract Strategy, Fighting, Humor, Industry / Manufacturing, Racing, Action Queue, Pick-up and Deliver, Simulation